Tuesday, August 6, 2013
Unexpected error while launching program: Error while running ps7_init method
This error comes when you have imported your SDK project to another computer. All you have to do is rename the SDK folder. Re Export the project in Planahead, and then copy over the files again.
Monday, July 29, 2013
Adding proc_common_v2_00_a or proc_common_v3_00_a to an ISE Project Navigator Design
I have a specific project I have been working on that requires me to synthesize a design fully in JUST Project Navigator. Unfortunately, for me you really kind of need some of the stuff from the edk like proc_common. Here is the easiest way I found to add it:
You get the error if you have:
library proc_common_v2_00_a;
use proc_common_v2_00_a.proc_common_pkg.all;
Somewhere in your code
Source:http://forums.xilinx.com/t5/Embedded-Development-Tools/Library-proc-common-v2-00-a-cannot-be-found/td-p/14738
You get the error if you have:
library proc_common_v2_00_a;
use proc_common_v2_00_a.proc_common_pkg.all;
Somewhere in your code
- Switch to Sources/Source Libraries tab
- Right-click and select "New Source..."
- Select "VHDL Library" as the type and "proc_common_v2_00_a" as the name
- Right-click this new library and select "Add Source..."
- Navigate to and select /path/to/EDK/hw/XilinxProcessorIPLib/pcores/proc_c
ommon_v2_00_a/hdl/vhdl/proc_common_pkg.vhd
Source:http://forums.xilinx.com/t5/Embedded-Development-Tools/Library-proc-common-v2-00-a-cannot-be-found/td-p/14738
Wednesday, July 24, 2013
PE - Quick Reflection
To do a quick reflection
- Duplicate Layer
- Flip Layer around vertical
- change opacity of layer
Sunday, July 14, 2013
Skyrim Dawnguard 3rd Person Crossbow Animation Not Working
So a huge amount of disappointment today when I discovered my game seemed to glitch when I tried to fire the crossbow in 3rd person. Super lame.
At first I was really mad at Bethesda for making it so glitchy, but then I realized it is only really glitchy because of all my freaking mods.
To get it to work I ended following the steps here: http://skyrimforums.org/threads/dawnguard-crossbow-glitch.13637/
1) FNIS (RE-)INSTALLATION fix (should work in most cases):
- remove data/meshes/actors/character/behaviors/mt_behavior.hkx
- (re-)install Fore's New Idles in Skyrim - FNIS. Make sure GenerateFNISforUsers.exe is run
FNIS will overwrite the most common cause of animation glitches (due to old defaultmale.hkx, and defaultfemale.hkx)
2) BEHAVIOR CLEAN-UP:
delete the following files, or move them to a different folder:
- data/meshes/actors/character/*.hkx
- data/meshes/actors/character/behaviors/*.hkx
- data/meshes/actors/character/characters/defaultmale.hkx
- data/meshes/actors/character/characters female/defaultfemale.hkx
Now of course all animation mods which need behavior files need to be re-installed
Now it works just fine and I am having a great time with it.
At first I was really mad at Bethesda for making it so glitchy, but then I realized it is only really glitchy because of all my freaking mods.
To get it to work I ended following the steps here: http://skyrimforums.org/threads/dawnguard-crossbow-glitch.13637/
1) FNIS (RE-)INSTALLATION fix (should work in most cases):
- remove data/meshes/actors/character/behaviors/mt_behavior.hkx
- (re-)install Fore's New Idles in Skyrim - FNIS. Make sure GenerateFNISforUsers.exe is run
FNIS will overwrite the most common cause of animation glitches (due to old defaultmale.hkx, and defaultfemale.hkx)
2) BEHAVIOR CLEAN-UP:
delete the following files, or move them to a different folder:
- data/meshes/actors/character/*.hkx
- data/meshes/actors/character/behaviors/*.hkx
- data/meshes/actors/character/characters/defaultmale.hkx
- data/meshes/actors/character/characters female/defaultfemale.hkx
Now of course all animation mods which need behavior files need to be re-installed
Now it works just fine and I am having a great time with it.
Wednesday, July 10, 2013
[NgdBuild 1037] The logic for imported Partition using previous implementation has been modified. This situation can occur when the source for the Partition was modified but the Partition was not re-implemented and exported. You must re-implement and export the Partition before it can be imported into this design.
This error is soooo obscure it is crazy.
All you have to do is close and reopen the synthesized design view:
http://www.xilinx.com/support/answers/41889.htm
All you have to do is close and reopen the synthesized design view:
http://www.xilinx.com/support/answers/41889.htm
NgdBuild 1407 BUFG 'pin_name' cannot be route through Reconfigurable Partition 'reconfiguarable_partition_instance'. Partition output pin 'pin_name' must be driven by logic internal to the partition.
So this super obscure error is caused by having a clk routed within a PR region. I found an AR record that discussed this here (http://forums.xilinx.com/t5/Design-Planning/Partition-output-pin-BramClk-must-be-driven-by-logic-internal-to/td-p/171508):
The basic idea is do not have a clock as an output. You will get this error if you EVER have a clock that is an output but is not connected at some point, like chained reconfigurable regions.
The basic idea is do not have a clock as an output. You will get this error if you EVER have a clock that is an output but is not connected at some point, like chained reconfigurable regions.
Tuesday, July 9, 2013
Find Account Information and Redeem Codes on PSN Network
I am posting this because that website is so fucking unintuitive it takes me several minutes every time I visit to figure out what the hell is going on.
- Sign on to your account at us.playstation.com
- Click on "My Account"
- Click the small text that says "Manage Sony Entertainment Network Account"
- Sign in again on the page it takes you to
From there you have access to the following things
- Redeem Codes
- Add Funds to Wallet
- Manage your Sub Accounts
- View Your transaction history
Damn Sony, I really love my Vita, but make that website better.
To Add funds to the Sub Account
You actually just add funds to your account and set a limit on the Sub
To Add funds to the Sub Account
You actually just add funds to your account and set a limit on the Sub
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